11/13/2022 0 Comments Dead island 2 pre order![]() ![]() Yager itself said “respective visions of the project fell out of alignment”, and the studio has gone on to work on other games, including Dreadnought and upcoming online shooter The Cycle. In a statement in July 2015, Deep Silver announced its “decision to part ways with development partner Yager”, before promising to “continue working towards bringing our vision of Dead Island 2 to life and share further information at a later stage." Yager even showed off some impressive gameplay at Gamescom in August 2014, but the partnership was not to be. Unlike the original Dead Island, which takes place on the fictional tropical island of Banoi, this sequel would be set in several real life cities across California, with an expanded crafting system and co-op for up to eight players at a time. The fruits of their early efforts represent the last thing we properly saw of Dead Island 2, as it was revealed to the public at E3 2014 and tagged with a somewhat ambitious Q2 2015 release date (ha!). As a result, Deep Silver brought on a new studio, Yager Development (Spec Ops: The Line), to reboot development and start afresh on the property. Dead or alive?ĭead Island 2 was originally supposed to be developed by the studio behind its predecessor, 2011’s Dead Island, but Techland left the project in its very early stages to create a different kind of zombie game, Dying Light, with Warner Bros instead. So, with that cleared up, here’s the story so far. Consider this a pre-emptive clarification before we dive into the giant noodle soup that is Dead Island 2’s development history. The important point to be made from this is that all of these companies have a financial stake in Dead Island 2, which perhaps explains why it hasn’t yet been cancelled when so many other publishers might have kicked the can on the project a long time ago. To put it as succinctly as possible, the property is owned by Deep Silver, which is the publishing division of Koch Media, which itself is the sister company of THQ Nordic, previously known as Nordic Games before it acquired several IPs from the bankrupt remains of THQ. Not only has it been worked on by four different developers (more on that in a second), but the Dead Island IP has several more companies attached to it on the business side. ![]() Part of the trouble with getting to the bottom of what exactly is going on with Dead Island 2 is that the game sits in a spaghetti bowl of ownership. ![]() ![]() Truth be told, I may now have more questions than I did before I started out on this fact finding adventure.ĭead Island 2's publishers are so reluctant to talk about it that you can’t even confirm who’s working on it anymore. I’ve scoured the four corners of the internet, spoken to some of its many developers, and retraced the game’s troubled development history step by step in an effort to draw up a definitive timeline. Here’s the original trailer which, fortunately for the developers, contained no gameplay.Desperate to find out more, I’ve tried to learn everything I can about what the hell has happened to Dead Island 2 since we last saw it. With E3 around the corner and the original reveal on the Microsoft stage we could well be in for a re-reveal next week courtesy of Xbox.Ī recent THQ financial report also listed the game for PS4 and PC so we’re not expecting Microsoft to nab it as an exclusive. Dead Island 2 is listed for Xbox One with a release date of December 31st, 2019, obviously a place holder. Which brings us up to date along with a new listing for the game on the Microsoft Store. When we are ready to share more information, we will,” they stated. “Dead Island 2 is in development at Sumo Digital, and we are excited by the progress the team are making with Deep Silver’s most successful IP. The last official statement from Deep Silver, who were bought by THQ Nordic during the games development, was back in 2017. We will reveal more details at a later stage, but for now I’d like to say that we are obviously super excited about the progress that we are making with them.” “It just made perfect sense for us to move the project to them. “Sumo showed so much understanding of the brand, had creative ideas and an excellent, vision that was aligned with our own,” Koch Media CEO Dr Klemens Kundratitz told MCV. ![]()
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